Each week, every child will get to experience Robotics, computer programing, tinkering, circuitry and other STEM activities. However, each group of GEMS will have a week long concentration with extended projects in one of these area. Below is a schedule for the concentrations by group and week. Each concentration segment will be 1:20 in length. The mini STEM activities will be 45 minutes each.
Weekly Concentration Activities:
|Week 1||3D design and printing using TinkerCad online programs
|Week 2||Winter Solar Hydro Energy|
|Week 3||Rocketry: The Engineering Design Process|
|Week 4||Robotics (Lego EV3 & Finch Robots)|
|Week 5||Caine’s Arcade|
|Week 6||Crazy Contraptions|
|Session 1||9:20 – 11:00 Concentration Activity – see weekly schedule above|
|Session 2||11:15 – 12:15 Alternate STEM Activity – see descriptions below|
Robotics: Campers will use build and program LEGO EV3 robots at different, age appropriate levels. Campers will have fun building robots and finding out how to command them. Campers will have the opportunity to extend their robotics capabilities by meeting challenges such as beating your opponent at Sumo or pushing water bottles out of a ring. This class will introduce programming concepts such as repeat loops and if/then statements, and sensor use will also be taught.
Wind, Solar and Hydro Energy
This week our campers will be challenged to explore different aspects of alternative energy. Campers will complete hands on projects while learning about sources of energy that include wind, hydroelectric, and solar. Campers will apply their new skills to the practical application of alternative energy. Teams of campers will research, document and present their findings in a STEM fair dedicated to using and conserving energy resources in the real world.
Computer Science: Campers will explore coding using age appropriate programs such Scratch and Scratch Jr. Experienced campers will have the opportunity to learn and apply skills using Minecraft and Java programming languages. At each level the campers will develop an understanding of programming languages, and apply this knowledge to create their own interactive art, animated stories and video games. Along the way, campers will use logic and critical thinking to explore different variables that are found in most other programming languages. No prior experience is necessary.
Tech Art: Tinkering & Engineering: There is something extraordinary that happens when STEM (Science, Technology, Engineering and Math) education blends with Art; besides a new acronym (STEAM): an exciting hands-on and creative learning experience that is fun and, more importantly, gratifying and fulfilling. Campers get to tinker, test, and try out ideas to develop original creations. They will be provided with all sorts of hardware and technology tools; and given the ability to create a cohesive tinkering project.
Based on the NASA Adventures In Rocket Science program Campers will learn the history of rocketry and the science that goes into the design, propulsion and flight of early and modern rockets. Campers will build and test several simple machines that will demonstrate the basic concepts employed in rocketry. This week long activity will culminate in the design, construction and launching of bottle rockets.
In this activity, Campers explore physics, game development, and engineering through the collaborative creation of cardboard arcade games. Caine’s Arcade is now a nationwide movement and is celebrated every October. It reinforces the concept of design thinking and truly incorporates 21st Century skills. Over multiple sessions, students work in small groups to brainstorm and design unique arcade games. Using feedback provided Teachers and fellow campers, Arcade builders will refine their designs and construct their games. After completion, students test and compare their games through playing each other’s creations.
An exciting week of creative exploration as campers learn the importance of creative thinking, design, engineering, iterative testing, and using materials and tools to create Crazy Contraptions “Crazy Contraptions” is a thought provoking activity that engages students in the design and construction of exciting and innovative Rube Goldberg style mechanisms. This week long activity will focus on the conceptualization, understanding and application of simple and complex machines. Campers will work in small groups to build, test, modify and complete interactive machines. The week will end with a demonstration and competition that will reward campers for their innovative design and creative solutions. Time permitting campers will be introduced to Keva Plank Contraptions to expand the skills they developed working with Crazy Contraptions
Weekly Alternative STEM Activities: Campers will get to participate in most of these activities each week.
Programming – mini programming lessons and challenges
Robotics – work as a team to build and programs robots
Maker space – a blend of science and technology activities
Tech Art – Art project that involve conductive tape and thread, batteries, motors and LEDs.
Trumbull Camp STEAM Options
Next Level is proud to partner with Macinspires for our STEAM programming. Teaching STEAM since 2011 MacInspires has developed over two dozen original programs and curricula for grades K-12. MacInspires Instructors are passionate about their subjects and are provided continuing training and support. Over a dozen communities from New Rochelle, NY up to Fairfield, CT feature our programs in their elementary, middle and high schools.
Week 1: Minecraft: Education Edition
This is not your Minecraft available at home! Students will explore new aspects of Minecraft Education, while also learning computer logic and programming! Students Code “Agents,” little minions, that assist them with collecting and building, but only if coded correctly! Ever increasing challenges and quests are bestowed upon the students, growing problem solving skills, patience and teamwork!
Week 2: Scratch Coding & Robotics
Scratch is a programming language which enables students to create interactive stories and games using drag and drop programming blocks to make characters move, jump, dance, and sing. Students see their characters come to life! Younger students improve keyboard usage skills while developing fluidity in their thinking and storytelling using code sequences. Learn how to create old school 2D Video Games in this fun and educational class! First students create a few simple games, exploring how to code different aspects of each game, eventually gaining enough knowledge to conceive and create an original. Using code and loops to create games requires one to think outside the box to accomplish the game’s intent giving us a glimpse into how long and hard it must be to develop and finish commercial games we play at home. We will then move onto coingding robots to perform challenges like dancing, lighting up and sing songs!
Week 3: 3D Design & Printing
Inspire students to create 3D structures using design based thinking! Students learn the basics of 3D design & printing by initially creating a house – anything from their future home to a lunar dwelling – using the application of math, science, art and technology skills in a fun way! Students work towards mastering skills by creating a product, toy or model. 3D encourages students to think creatively to produce anything from recreating their favorite droid to a designing tablet stand – whatever they can dream up! This course is a great introduction into the exploration of 3D printing from design to production!
Part II takes the techniques learned in Part I to the next level with 3D Printed Product Design. In this enrollment students will learn how to solve a problem or need with a 3D printed product of their own design. Can’t get that last bit of toothpaste out? Design and print a toothpaste squeezer! Creating products that will be used in real life applications requires proper planning, measurement, prototyping and testing, and learning from mistakes to make the product perfect. It’s amazing for students to build on key STEAM skills and experience the process of envisioning a product, designing and creating it, and then physically holding it in their hands days later!
Week 4: Engineering & Electronics
Circuits are closed loops through which electrons, also known as electricity, travel. Circuits are used in devices all around us, from light switches to toasters to computers, and even cars! MacInspires guides students through learning the specific elements of circuits and developing an understanding of key electricity concepts, such as voltage, resistors, LEDs, batteries and more. Create paper circuit art watch the creation come to life with electricity! Students also experience littleBits, circuits that easily snap together to create inventions and learn about components. Circuit Adventures enlightens students about how all electronics work around us, providing a base knowledge for all technology around us! Engineering challenges students to build models of bridges, planes, boats and more. In each class, students learn about new building materials, such as cardboard, Legos, up-cycling materials and how to creatively construct their projects using design based thinking. How much weight can your boat hold before sinking? How tall can your building grow? Inspire, learn and create!